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You can rotate the crank over 2,000 degrees in real life in the time it takes your surfer to more realistically turn 1,080. Rotate your real-life crank 720, 1,080, or 1,440 degrees, and your surfer will respond in kind (so long as the surfer has enough air and speed it doesn't move one-to-one with your crank). The goal, as with other good quarter-munchers, is to score as much as you can before the wave catches up, which you do primarily by spinning the crank during mid-air wave hops. Every session inevitably ends with the wave's crest overtaking you, usually within 90 seconds. This is all seen from a top-down 2D perspective that resembles the classic surfing mode in California Games, only much smoother. Every session begins with your character catching a wave, steering a surfboard, and balancing speed, jumps, and mid-air tricks as you steer away from the wave's dangerous crest. WW is one of many games in Playdate's first season that revolves around a 1980s arcade mentality of quarter-munching, score-chasing action. The game runs smoothly, and it looks good in black and white. Whitewater Wipeout relies on the crank in a way that would be difficult to replicate with a joystick. Playdate's first unlock for new owners makes sense as a splashy "launch" game. If you're looking for massive games, Playdate is not for you. But if you're looking for a massive overview of a system's launch library, strap in.Īim your surfboard properly when you land a trick, or you'll crash. These are miniature reviews, owing as much to the number of games as to their general brevity.
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(Thus, if you want to spoil only the first four weeks of games, stop once you reach the "5"s.) Ars doesn't score game reviews, but since there are so many titles to pick through, I'm opting for a simple set of distinctions: "thumbs-up," "shoulder shrug," and "thumbs-down." These labels apply to both a game's fun factor and its Playdate uniqueness. The number next to each game name designates its unlock week, not its rating. (The main system review explains why you might not want to know this stuff just yet, and it includes a spoiler-free breakdown of the system's included games.)
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As an additional spoiler, these titles are listed in their unlock order, since Panic mandates that the games appear on owners' devices as part of a two-per-week download process.
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You know what you're in for: a full spoiler-rama overview of all 24 Playdate-exclusive games that come as part of the quirky system's $179 price tag. Click that link, read today's hardware-specific review, and get the context for why this portion has been broken out to its own space. If you're reading this article before perusing my full Playdate hardware review, stop right now.